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Field info for Coaches
WSB Pinto Rule Modifications
The following amendments have been adopted by WSB for play in the Pinto Division:
It is mandatory that each player on the team play in at least two innings of each game and no player may sit more than two consecutive innings unless being disciplined by the manager, who must inform the parents of the player of such action before the game begins.
Upon the unintentional throwing of the bat by the batter, the batter will be warned. On the second offense, the batter will be called out. On the third offense, the batter will be called out and ejected from the game. On the second and third offenses, the ball will be considered dead.
There is no balk enforced in Pinto play. If an illegal pitch is detected by the umpire (such as delivering a pitch without being in contact with the rubber, dropping a ball while in contact with the rubber, or any other violation according to baseball rules) instruction shall be given to the pitcher as to why their action is illegal, unless in the opinion of the umpire it is done intentionally, then a ball will be added to the ball-strike count of the batter and no advancement of the base runners (if any).
No new inning will start after 2 hours from the start of the game on a weeknight or if there is a game scheduled after that would be impacted, or after 2½ hours if no scheduled game would be impacted. Weeknight games will drop dead after 2 hours, 15 minutes. There is no time limit in the EOS tournament.
Either score keeper should notify the manager concerned if an ineligible player or improper batter is about to be used in the game, but the failure of a scorekeeper to do so has no effect upon the rules.
Each team will supply a scorekeeper. The home team shall be the official scorekeeper.
It is a principle of WSB is not to protest games. Discussions regarding interpretations of our rules will occur between the umpires on the field at the time of play and the head coach from each team. The final decision will be made by the Home umpire.
Mediation rule. When time has been granted, a coach or manager may request that the umpire allow a mediation (or clarification) of a ruling. This is to be granted at the mercy of the umpire, who is not obligated to honor the request. If the umpire does allow the manager the opportunity to mediate the ruling, the umpire still has the final ruling. No judgment calls may be questioned or mediated.
Pinto players will pitch from 38 feet.
The offensive coach shall pitch to the batter for the last four innings. A player (from the Defensive team) will be used to pitch the first two innings. If the game goes into extra innings, coach pitch will be used.
A batter will be declared out after failing to hit a fair ball after six pitches are delivered by the coach-pitcher unless the 6th pitch is a foul ball, or if the batter reaches 3 strikes (called strikes or swings) before the 6th pitch. Again, an at bat cannot end on a foul ball.
Normal catching position will be used for both the coach-pitch and player-pitch.
Coaches or managers will pitch from either pitching rubber. Coach-pitchers may squat or kneel when delivering the pitch provided they are in contact with the pitching rubber.
The player fielding the pitcher position shall take position always to the rear of the pitching plate, and on the left or right side of the coach pitcher. The player must have at least one foot inside the pitching circle when the ball is pitched.
If a batted ball strikes the coach pitcher, it is a live ball and the play continues
Player Pitcher Rules:
Walks are not allowed in the Pinto division. During player-pitch, if a batter has 4 balls in the count, a coach pitcher will finish the at-bat. The player has 4 pitches to finish the at-bat and retains the number of strikes called during the player pitcher part of the at-bat. The batter is not out if the 4th pitch is a foul ball.
Dropped third strike is not in effect.
Runners may advance until the ball is controlled inside the pitching circle with the defensive player’s hands raised and time is called by the umpire. After the Umpire calls time he/she will send the runner(s) to the appropriate base(s). If the base runner is half way or beyond to the next base when the umpire calls time, the runner is granted that base. If not, they must return to the previous base. If the infielder makes a play on the advancing runner before the umpire calls time, the ball remains live.
No base stealing is allowed.
Run Limits. If the Offensive team is tied with or ahead of the defensive team, the offensive team may score only three runs per inning. After three runs, that half of the inning will be considered complete. If the offensive team is behind, it may score until it goes ahead of the defensive team by three runs. More than three runs may be scored in an inning if the additional runs score due to a ground rule double or home run batted fairly over the outfield fence. In the sixth (final) inning, the run limit rule operates the same way except the limit is six instead of three.
12-Run Mercy Rule. If the home team is ahead by 12 runs after 3 1⁄2 innings, or the visiting team is ahead by 12 runs after 4 complete innings, it shall be considered a completed game. Play will stop unless both managers agree to continue play. After 4 1⁄2 innings a 10-run mercy rule is in effect
The entire roster will be batted and there is free substitution in the field.
The Infield Fly Rule is NOT in effect for Pinto games.
For the Yumps